This is just my review and it's not a reason to fight, so please respond to criticism appropriately.
what's good about the game:
- atmosphere
- models
- narrative design
to be improved:
- story
- script
Description:
- Even the most well-designed game can be ruined by a poorly developed story and script, and this is exactly the case
In the game I saw only one real skrimer at the moment of the first entrance to the building, that's all, I gave a simulator of a cook in fast food
The ending, which does not reach the horror ending, does not justify all the efforts that the player loses on a boring fast food chef simulator
This is an error in the scenario calculations
- The scenario, first of all, feels like the developer didn't know how to keep the player engaged, which gives the feeling that the player is left to himself, uncontrollable by the scenario, which should be avoided by thinking through the scenario more closely. This will allow the developer to control every step of the player, the scriptwriter should know where the player will go and what he will do. Thus, the player is controlled by the scriptwriter, directing him wherever he wants, and this is a good example of a good script. In this case, the game looks "empty" - not filled with events. The game should be fun and engaging.
- It's very difficult to make a story centered on a criminal into a horror game because it's a situation that can be related to reality, and that's not good.
[domestic horror has the following scheme - usual thing + supernatural thing]
In this way we create a vivid contrast that allows us to present usual gray things from a different angle and to create a surreal reality. This is how it works.
The developer wanted to give the impression that the player was killed by a criminal and that hi would use main characters body for burgers and so on, but it doesn't look cool or bright. It looks gray and boring
it does not reward the player for all the boring events of the chef simulator he went through and causes disappointment
I hope this helps
p.s. If the developer is willing, I'm also not averse to working with the developer to create interesting games.
I can create 3D models, work on the plot, script and narrative
Really like the game, the camera placement good and the gameplay smooth. Wish could be longer, probably like more days with little bit more story each day.The one bug i had was after i cleaned up all the trash the next objective wont come out but overall good experience, good job dev.
i love the graphics, the gameplay is amazing. You should work a bit on the tasks since they don't really tell you for example where the warehouse is. Make them a bit more specific.I hope there is going to be more since i really like the game design and the art style.
I thought this game was excellent and with a good story; a missing person, rude and obnoxious customers and dare I say, questionable meat! I really enjoyed it! Here is my video of it, please take a look :)
Thanks to all these fast food horror games Im now terrified to work at any restaurant😂 This game was good . A little confusing to figure out what to do but overall its a pretty solid horror game! Your game is second and starts at 01:35
The gameplay was very solid and I love the way you craft the orders.
The audio was really nice and very spooky at times.
The bad -
The lag was extremely bad in this particular game. This could be my PC, however, I feel like a settings menu or something would be beneficial.
Some parts of the game were not executed the way you probably intended. The two main ones are the pop up ghost and the dead body. They didn't scare me as much as it should have because the details are unnoticeable unless you were in a specific spot when those things happened. For the pop up ghost, I would say make it so that the player opens the door, and then the ghost pops up, and make sure the player is right in front of the door and not to the side of the door. As for the dead body, I would say as soon as you walk into the room, make the player unable to move, and then pan the camera to the body. As soon as you reveal the dead body, you can move again and the camera is in it's original position. Or else players who don't see the body right away (like myself) won't understand why the scary music is playing.
The instructions are very unclear. Make sure to tell the player how to do things. Don't just say, "Clean up debris and get this place back together." Instead, say something like "Pick up the trash on the restaurant floor and near the dumpster to put in the trash can" or something like that.
I also made a video with this game in it. The gameplay footage of your game starts at 21 minutes and 34 seconds.
Overall a fantastic little game with small jumpscares that made the game worth playing. I really adore the usage of those cardboard ghost jump scare, which is very reminiscent of Spooky's Jump Scare Mansion.
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Okay, I'll be brief to avoid unnecessary crap
This is just my review and it's not a reason to fight, so please respond to criticism appropriately.
what's good about the game:
- atmosphere
- models
- narrative design
to be improved:
- story
- script
Description:
- Even the most well-designed game can be ruined by a poorly developed story and script, and this is exactly the case
In the game I saw only one real skrimer at the moment of the first entrance to the building, that's all, I gave a simulator of a cook in fast food
The ending, which does not reach the horror ending, does not justify all the efforts that the player loses on a boring fast food chef simulator
This is an error in the scenario calculations
- The scenario, first of all, feels like the developer didn't know how to keep the player engaged, which gives the feeling that the player is left to himself, uncontrollable by the scenario, which should be avoided by thinking through the scenario more closely. This will allow the developer to control every step of the player, the scriptwriter should know where the player will go and what he will do. Thus, the player is controlled by the scriptwriter, directing him wherever he wants, and this is a good example of a good script. In this case, the game looks "empty" - not filled with events. The game should be fun and engaging.
- It's very difficult to make a story centered on a criminal into a horror game because it's a situation that can be related to reality, and that's not good.
[domestic horror has the following scheme - usual thing + supernatural thing]
In this way we create a vivid contrast that allows us to present usual gray things from a different angle and to create a surreal reality. This is how it works.
The developer wanted to give the impression that the player was killed by a criminal and that hi would use main characters body for burgers and so on, but it doesn't look cool or bright. It looks gray and boring
it does not reward the player for all the boring events of the chef simulator he went through and causes disappointment
I hope this helps
p.s. If the developer is willing, I'm also not averse to working with the developer to create interesting games.
I can create 3D models, work on the plot, script and narrative
A fun short horror game! Love the music on the radio, but still raging from the cars honking at me 🤣
Really like the game, the camera placement good and the gameplay smooth. Wish could be longer, probably like more days with little bit more story each day.The one bug i had was after i cleaned up all the trash the next objective wont come out but overall good experience, good job dev.
En vez de asustarme creo que mas me la pase preparando hamburguesas JAJAJA, buen juego "corto pero entretenido"
Disfrútenlo.
juego bastante bueno, aunque es corto, tiene una temática y una historia muy buena.
tiempo de juego de aprox 10 mins
buena ambientacion, sonido y jugabilidad.
me gusto mucho 10/10
Loved It!
My burger went into the backrooms
j'ai eu peur, je ne sais pas comment .... sympa petit jeu
i love the graphics, the gameplay is amazing. You should work a bit on the tasks since they don't really tell you for example where the warehouse is. Make them a bit more specific.I hope there is going to be more since i really like the game design and the art style.
that was fun, reminded me of happy humble burger farm. i was wishing for more.
Loved your game. I still don't understand how I got scared but I did.
Great, little horror game! Nice work!
Was a bit confused and nearly got a heart attack xD
Hey man, great indie short game, I really enjoy it playing it :)
I downloaded the game but it asking for some short of app wht do I need? Please help
Cool short indie first jumpscare was unexpected
Would Love to see more
nice
What a great little horror game! It was a blast to play!!
I thought this game was excellent and with a good story; a missing person, rude and obnoxious customers and dare I say, questionable meat! I really enjoyed it! Here is my video of it, please take a look :)
I was entertained. Thank you very much!
The ghost trick was cute but surprising :)
楽しませてもらいました。ありがとうございます!
おばけの仕掛けはかわいいけどビックリしました:)
loved this shit it really gave me the heeby jeebys
Thanks to all these fast food horror games Im now terrified to work at any restaurant😂 This game was good . A little confusing to figure out what to do but overall its a pretty solid horror game! Your game is second and starts at 01:35
i just want an inf drive thru sim addition. I just wanna have to manage the restaurant as orders come in and actually restock without dying lol
I'm becoming Burgers now...
I give this game a 5/10.
The good -
The gameplay was very solid and I love the way you craft the orders.
The audio was really nice and very spooky at times.
The bad -
The lag was extremely bad in this particular game. This could be my PC, however, I feel like a settings menu or something would be beneficial.
Some parts of the game were not executed the way you probably intended. The two main ones are the pop up ghost and the dead body. They didn't scare me as much as it should have because the details are unnoticeable unless you were in a specific spot when those things happened. For the pop up ghost, I would say make it so that the player opens the door, and then the ghost pops up, and make sure the player is right in front of the door and not to the side of the door. As for the dead body, I would say as soon as you walk into the room, make the player unable to move, and then pan the camera to the body. As soon as you reveal the dead body, you can move again and the camera is in it's original position. Or else players who don't see the body right away (like myself) won't understand why the scary music is playing.
The instructions are very unclear. Make sure to tell the player how to do things. Don't just say, "Clean up debris and get this place back together." Instead, say something like "Pick up the trash on the restaurant floor and near the dumpster to put in the trash can" or something like that.
I also made a video with this game in it. The gameplay footage of your game starts at 21 minutes and 34 seconds.
I do a "two short games" thing on my channel, and I really enjoyed
this, I fell in love with the song on the radio, I do wish there was more of this game!
I feel you. The radio song does go hard.
That ghost jumpscare got me...it got me good lol! Great game!
Overall a fantastic little game with small jumpscares that made the game worth playing. I really adore the usage of those cardboard ghost jump scare, which is very reminiscent of Spooky's Jump Scare Mansion.
I had fun playing this game. That jumpscare really got me, I won't even lie. Great job.
Here's my gameplay of it: